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Estate News



                                                 CODEBREAKERS:

                                    Redefining elearning



                                           BY DR REOLYN HEYMANN OF THE UNIVERSITY OF JOHANNESBURG

































                   n the middle of the first academic   And then, after dealing with the initial   way of mastering the work. The students
                   semester of 2020,  with limited   shock and stress of moving to a new   enjoyed the break from the traditional
                 Iwarning, universities had to change   system, one can start thinking of innovative   online activities of recorded lectures and
                 to an online learning model, also known   methods  of  improving  emergency  online tests and competed for spots on
                 as eLearning. However, as pointed out   learning. One method that we used, we call   the leader boards.  The different game
                 by many scholars, this change was not   ‘serious games’. Although there is not one   worlds were played more than 500 times,
                 motivated by carefully studying different   commonly accepted definition for what   even though the class only consisted of 77
                 teaching and learning methodologies   constitutes a serious game, in this context   students.
                 and chosen as the preferred option. It was   it is accepted to be a game that is designed   Life will return to normal at some
                 forced upon us by circumstances, and as   with not only entertainment in mind.   point, but we can keep a few things that
                 such, the  ‘e’ in eLearning should rather   A team consisting of Japie Greeff, Carl   we learned from life during lockdown.
                 refer to ‘emergency’.            Heymann, Murray Heymann and myself   For me, that would firstly be to not stop
                  We are in a period of emergency   created an online serious game called   questioning the way we do things and
                 learning.  This is important to keep in   Codebreakers*.  The  game  was developed   rather try new and innovative ways to
                 mind when dealing with anybody that   for an Electrical Engineering fourth year   solve problems. And secondly, and most
                 is  attempting  to  learn  during  this  time,   Telecommunications module. The goal of   importantly, let’s not stop checking in on
                 whether it is helping your primary school   the serious game was to give students the   each other.
                 child count to 100 while the teacher is   opportunity to practise Information Theory   *If  you  are  interested,  you
                 waiting on Zoom or supporting a tertiary   problems in a fun and relaxed way.  The   can  play  Codebreakers  at
                 student. It is not business as usual. It is an   game consists of four different game worlds,   www.codebreakers.co.za/play, use your
                 emergency; it is stressful, and we are all   and each world corresponds to a specific   email  address as your username and
                 affected by it.                  part of the curriculum. The challenges are   choose any password.
                  Once you accept that this is emergency   different in each section to keep the game
                 learning, you realise that a different   interesting and are randomised from a big
                 approach is needed. It is not enough to   database of questions, thus students can
                 ensure that all the work is covered and   play  the  game  until  they  have  mastered
                 that academic standards are ensured. It is   the work. Students’ efforts are tracked by
                 also needed to find out where everyone   the system and personal score boards and   Dr Reolyn Heymann
                 is, how are they doing, do they have   overall leader boards are used to motivate   (D. Eng. Electrical and
                 access to all the necessary equipment, are   students.                          Electronic Engineering)
                 they coping academically and mentally.   With the switch to online learning,    Director: Centre for
                                                                                                 Collaborative Digital
                 Checking in on each other has become an   the game was used as a tutorial for   Networks, University of
                 important part of everyday life.  students.  This  was  a  fun  and  stress-free   Johannesburg


              10  •  Issue 8 2020  •  The Villager
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